![]() ![]() With the announced changes to the Warbands social system, Blizzard further pushes the envelope regarding an MMO raid team fantasy. Warband Improvements - Further Supporting the “Raid Fantasy” Sure, we won’t see Race to World First levels of difficulty in strategy and mechanics - but it’s safe to assume that, especially in the beginning, these new encounters will pose quite the challenge. On top of that, Blizzard plans to release a new Helliquary boss encounter every month after Diablo: Immortal’s release. ![]() Hiding behind pillars before an explosion or jumping out of void zones to avoid lethal damage in a mobile game? Love it or hate it, but all that sounds very familiar to raiding in typical MMO games. ![]() As part of the Helliquary system, which plays an important role in increasing overall player power, the two Closed Beta raid bosses, Lassal and Vitaath, packed quite a punch during testing - and not only that: Both encounters showcased quite a variety of typical raid encounter mechanics. The Helliquary Raid system showcases one aspect of end-game content in Diablo: Immortal: 8-player raiding. Helliquary Raid Changes - New 8-Player Encounters Every Month Wowhead Announcement of Developer Blog Post with Summaryĭiablo Immortal Development Blog Post "Closed Beta Learnings" The message is loud and clear: Diablo Immortal tries to become “more than just a mobile game” - in fact, it claims to feature a full-blown MMO experience at launch. Earlier this week, Game Director Wyatt Cheng and Senior System Designer Kris Zierhut released an in-depth Diablo: Immortal blog post, highlighting several changes coming to Blizzard’s upcoming mobile title set in the Diablo: universe.Īmong many aspects, improvements to Immortal’s numerous social and multiplayer systems seemed to be a focal point during recent development. ![]()
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